Package opengltk :: Package wrapper :: Module gl_auto
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Module gl_auto

source code

Functions [hide private]
  glGetBooleanv(pname)
return Numeric array ( GLboolean)
  glGetBoolean(pname)
return Numeric array( GLboolean) or GLboolean if singleton
  glGetIntegerv(pname)
return Numeric array( GLint)
  glGetInteger(pname)
return Numeric array( GLint) or GLint if singleton
  glGetFloatv(pname)
return Numeric array( GLfloat)
  glGetFloat(pname)
return Numeric array( GLfloat) or GLfloat if singleton
  glGetDoublev(pname)
return Numeric array( GLdouble)
  glGetDouble(pname)
return Numeric array ( GLdouble) or GLdouble if singleton
  glGetLightfv(light, pname)
light - GLenum
  glGetLightf(light, pname)
...
  glGetLightiv(light, pname)
light - GLenum
  glGetLighti(light, pname)
...
  glGetMaterialfv(face, pname)
face - GLenum
  glGetMaterialf(face, pname)
...
  glGetMaterialiv(face, pname)
face - GLenum
  glGetMateriali(face, pname)
...
  glGetTexEnvfv(target, pname)
target - GLenum
  glGetTexEnvf(target, pname)
...
  glGetTexEnviv(target, pname)
target - GLenum
  glGetTexEnvi(target, pname)
...
  glGetTexGendv(coord, pname)
coord - GLenum
  glGetTexGend(coord, pname)
...
  glGetTexGenfv(coord, pname)
coord - GLenum
  glGetTexGenf(coord, pname)
...
  glGetTexGeniv(coord, pname)
coord - GLenum
  glGetTexGeni(coord, pname)
...
  glGetTexLevelParameterfv(target, level, pname)
target - GLenum...
  glGetTexLevelParameterf(target, level, pname)
...
  glGetTexLevelParameteriv(target, level, pname)
target - GLenum...
  glGetTexLevelParameteri(target, level, pname)
...
  glGetTexParameterfv(target, pname)
target - GLenum
  glGetTexParameterf(target, pname)
...
  glGetTexParameteriv(target, pname)
target - GLenum
  glGetTexParameteri(target, pname)
...
  glColor3bv(v)
v - seq( GLbyte, 3)
  glColor3dv(v)
v - seq( GLdouble, 3)
  glColor3fv(v)
v - seq( GLfloat, 3)
  glColor3iv(v)
v - seq( GLint, 3)
  glColor3sv(v)
v - seq( GLshort, 3)
  glColor3ubv(v)
v - seq( GLubyte, 3)
  glColor3uiv(v)
v - seq( GLuint, 3)
  glColor3usv(v)
v - seq( GLushort, 3)
  glColor4bv(v)
v - seq( GLbyte, 4)
  glColor4dv(v)
v - seq( GLdouble, 4)
  glColor4fv(v)
v - seq( GLfloat, 4)
  glColor4iv(v)
v - seq( GLint, 4)
  glColor4sv(v)
v - seq( GLshort, 4)
  glColor4ubv(v)
v - seq( GLubyte, 4)
  glColor4uiv(v)
v - seq( GLuint, 4)
  glColor4usv(v)
v - seq( GLushort, 4)
  glEvalCoord1dv(v)
v - seq( GLdouble, 1)
  glEvalCoord1fv(v)
v - seq( GLfloat, 1)
  glEvalCoord2dv(v)
v - seq( GLdouble, 2)
  glEvalCoord2fv(v)
v - seq( GLfloat, 2)
  glRasterPos2dv(v)
v - seq( GLdouble, 2)
  glRasterPos2fv(v)
v - seq( GLfloat, 2)
  glRasterPos2iv(v)
v - seq( GLint, 2)
  glRasterPos2sv(v)
v - seq( GLshort, 2)
  glRasterPos3dv(v)
v - seq( GLdouble, 3)
  glRasterPos3fv(v)
v - seq( GLfloat, 3)
  glRasterPos3iv(v)
v - seq( GLint, 3)
  glRasterPos3sv(v)
v - seq( GLshort, 3)
  glRasterPos4dv(v)
v - seq( GLdouble, 4)
  glRasterPos4fv(v)
v - seq( GLfloat, 4)
  glRasterPos4iv(v)
v - seq( GLint, 4)
  glRasterPos4sv(v)
v - seq( GLshort, 4)
  glTexCoord1dv(v)
v - seq( GLdouble, 1)
  glTexCoord1fv(v)
v - seq( GLfloat, 1)
  glTexCoord1iv(v)
v - seq( GLint, 1)
  glTexCoord1sv(v)
v - seq( GLshort, 1)
  glTexCoord2dv(v)
v - seq( GLdouble, 2)
  glTexCoord2fv(v)
v - seq( GLfloat, 2)
  glTexCoord2iv(v)
v - seq( GLint, 2)
  glTexCoord2sv(v)
v - seq( GLshort, 2)
  glTexCoord3dv(v)
v - seq( GLdouble, 3)
  glTexCoord3fv(v)
v - seq( GLfloat, 3)
  glTexCoord3iv(v)
v - seq( GLint, 3)
  glTexCoord3sv(v)
v - seq( GLshort, 3)
  glTexCoord4dv(v)
v - seq( GLdouble, 4)
  glTexCoord4fv(v)
v - seq( GLfloat, 4)
  glTexCoord4iv(v)
v - seq( GLint, 4)
  glTexCoord4sv(v)
v - seq( GLshort, 4)
  glVertex2dv(v)
v - seq( GLdouble, 2)
  glVertex2fv(v)
v - seq( GLfloat, 2)
  glVertex2iv(v)
v - seq( GLint, 2)
  glVertex2sv(v)
v - seq( GLshort, 2)
  glVertex3dv(v)
v - seq( GLdouble, 3)
  glVertex3fv(v)
v - seq( GLfloat, 3)
  glVertex3iv(v)
v - seq( GLint, 3)
  glVertex3sv(v)
v - seq( GLshort, 3)
  glVertex4dv(v)
v - seq( GLdouble, 4)
  glVertex4fv(v)
v - seq( GLfloat, 4)
  glVertex4iv(v)
v - seq( GLint, 4)
  glVertex4sv(v)
v - seq( GLshort, 4)
  glDeleteTextures(seq)
vseq - sequence( GLuint)
  glGenTextures(n)
return - sequence( GLuint, n)
  glIndexdv(v)
v - seq( GLdouble, 1)
  glIndexfv(v)
v - seq( GLfloat, 1)
  glIndexiv(v)
v - seq( GLint, 1)
  glIndexsv(v)
v - seq( GLshort, 1)
  glIndexubv(v)
v - seq( GLubyte, 1)
  glRectdv(v1, v2)
v1, v2 - seq( GLdouble, 2)
  glRectfv(v1, v2)
v1, v2 - seq( GLfloat, 2)
  glRectiv(v1, v2)
v1, v2 - seq( GLint, 2)
  glRectsv(v1, v2)
v1, v2 - seq( GLshort, 2)
  glLightfv(light, pname, parms)
light - GLenum parms - sequence
  glLightiv(light, pname, parms)
light - GLenum parms - sequence
  glMaterialfv(face, pname, parms)
face - GLenum parms - sequence
  glMaterialiv(face, pname, parms)
face - GLenum parms - sequence
  glLightModelfv(pname, parms)
parms - sequence
  glLightModeliv(pname, parms)
parms - sequence
  glFogfv(pname, parms)
parms - sequence
  glFogiv(pname, parms)
parms - sequence
  glTexEnvfv(target, pname, parms)
target - GLenum parms - sequence
  glTexEnviv(target, pname, parms)
target - GLenum parms - sequence
  glTexGenfv(coord, pname, parms)
coord - GLenum parms - sequence
  glTexGeniv(coord, pname, parms)
coord - GLenum parms - sequence
  glTexParameterfv(target, pname, parms)
target - GLenum parms - sequence
  glTexParameteriv(target, pname, parms)
target - GLenum parms - sequence
  glPixelMapfv(map, values)
map - GLenum values - seq( GLfloat)
  glPixelMapuiv(map, values)
map - GLenum values - seq( GLuint)
  glPixelMapusv(map, values)
map - GLenum values - seq( GLushort)

Function Details [hide private]

glGetBooleanv(pname)

source code 
return Numeric array ( GLboolean)

glGetBoolean(pname)

source code 
return Numeric array( GLboolean) or GLboolean if singleton

glGetIntegerv(pname)

source code 
return Numeric array( GLint)

glGetInteger(pname)

source code 
return Numeric array( GLint) or GLint if singleton

glGetFloatv(pname)

source code 
return Numeric array( GLfloat)

glGetFloat(pname)

source code 
return Numeric array( GLfloat) or GLfloat if singleton

glGetDoublev(pname)

source code 
return Numeric array( GLdouble)

glGetDouble(pname)

source code 
return Numeric array ( GLdouble) or GLdouble if singleton

glGetLightfv(light, pname)

source code 

light - GLenum

return Numeric array( GLfloat)

glGetLightf(light, pname)

source code 

    light - GLenum
return Numeric array( GLfloat) or GLfloat if singleton

glGetLightiv(light, pname)

source code 

light - GLenum

return Numeric array ( GLint)

glGetLighti(light, pname)

source code 

    light - GLenum
return Numeric array ( GLint) or GLint if singleton

glGetMaterialfv(face, pname)

source code 

face - GLenum

return Numeric array( GLfloat)

glGetMaterialf(face, pname)

source code 

    face - GLenum
return Numeric array( GLfloat) or GLfloat if singleton

glGetMaterialiv(face, pname)

source code 

face - GLenum

return Numeric array( GLint)

glGetMateriali(face, pname)

source code 

    face - GLenum
return Numeric array( GLint) or GLint if singleton

glGetTexEnvfv(target, pname)

source code 

target - GLenum

return Numeric array( GLfloat)

glGetTexEnvf(target, pname)

source code 

    target - GLenum
return Numeric array( GLfloat) or GLfloat if singleton

glGetTexEnviv(target, pname)

source code 

target - GLenum

return Numeric array( GLint)

glGetTexEnvi(target, pname)

source code 

    target - GLenum
return Numeric array( GLint) or GLint if singleton

glGetTexGendv(coord, pname)

source code 

coord - GLenum

return Numeric array( GLdouble)

glGetTexGend(coord, pname)

source code 

    coord - GLenum
return Numeric array( GLdouble) or GLdouble if singleton

glGetTexGenfv(coord, pname)

source code 

coord - GLenum

return Numeric array( GLfloat)

glGetTexGenf(coord, pname)

source code 

    coord - GLenum
return Numeric array( GLfloat) or GLfloat if singleton

glGetTexGeniv(coord, pname)

source code 

coord - GLenum

return Numeric array( GLint)

glGetTexGeni(coord, pname)

source code 

    coord - GLenum
return Numeric array( GLint) or GLint if singleton

glGetTexLevelParameterfv(target, level, pname)

source code 
target - GLenum
    level - GLint

return Numeric array( GLfloat)

glGetTexLevelParameterf(target, level, pname)

source code 

    target - GLenum
    level - GLint
return Numeric array( GLfloat) or GLfloat if singleton

glGetTexLevelParameteriv(target, level, pname)

source code 
target - GLenum
    level - GLint

return Numeric array( GLint)

glGetTexLevelParameteri(target, level, pname)

source code 

    target - GLenum
    level - GLint
return Numeric array( GLint) or GLint if singleton

glGetTexParameterfv(target, pname)

source code 

target - GLenum

return Numeric array( GLfloat)

glGetTexParameterf(target, pname)

source code 

    target - GLenum
return Numeric array( GLfloat) or GLfloat if singleton

glGetTexParameteriv(target, pname)

source code 

target - GLenum

return Numeric array( GLint)

glGetTexParameteri(target, pname)

source code 

    target - GLenum
return Numeric array( GLint) or GLint if singleton

glColor3bv(v)

source code 
v - seq( GLbyte, 3)

glColor3dv(v)

source code 
v - seq( GLdouble, 3)

glColor3fv(v)

source code 
v - seq( GLfloat, 3)

glColor3iv(v)

source code 
v - seq( GLint, 3)

glColor3sv(v)

source code 
v - seq( GLshort, 3)

glColor3ubv(v)

source code 
v - seq( GLubyte, 3)

glColor3uiv(v)

source code 
v - seq( GLuint, 3)

glColor3usv(v)

source code 
v - seq( GLushort, 3)

glColor4bv(v)

source code 
v - seq( GLbyte, 4)

glColor4dv(v)

source code 
v - seq( GLdouble, 4)

glColor4fv(v)

source code 
v - seq( GLfloat, 4)

glColor4iv(v)

source code 
v - seq( GLint, 4)

glColor4sv(v)

source code 
v - seq( GLshort, 4)

glColor4ubv(v)

source code 
v - seq( GLubyte, 4)

glColor4uiv(v)

source code 
v - seq( GLuint, 4)

glColor4usv(v)

source code 
v - seq( GLushort, 4)

glEvalCoord1dv(v)

source code 
v - seq( GLdouble, 1)

glEvalCoord1fv(v)

source code 
v - seq( GLfloat, 1)

glEvalCoord2dv(v)

source code 
v - seq( GLdouble, 2)

glEvalCoord2fv(v)

source code 
v - seq( GLfloat, 2)

glRasterPos2dv(v)

source code 
v - seq( GLdouble, 2)

glRasterPos2fv(v)

source code 
v - seq( GLfloat, 2)

glRasterPos2iv(v)

source code 
v - seq( GLint, 2)

glRasterPos2sv(v)

source code 
v - seq( GLshort, 2)

glRasterPos3dv(v)

source code 
v - seq( GLdouble, 3)

glRasterPos3fv(v)

source code 
v - seq( GLfloat, 3)

glRasterPos3iv(v)

source code 
v - seq( GLint, 3)

glRasterPos3sv(v)

source code 
v - seq( GLshort, 3)

glRasterPos4dv(v)

source code 
v - seq( GLdouble, 4)

glRasterPos4fv(v)

source code 
v - seq( GLfloat, 4)

glRasterPos4iv(v)

source code 
v - seq( GLint, 4)

glRasterPos4sv(v)

source code 
v - seq( GLshort, 4)

glTexCoord1dv(v)

source code 
v - seq( GLdouble, 1)

glTexCoord1fv(v)

source code 
v - seq( GLfloat, 1)

glTexCoord1iv(v)

source code 
v - seq( GLint, 1)

glTexCoord1sv(v)

source code 
v - seq( GLshort, 1)

glTexCoord2dv(v)

source code 
v - seq( GLdouble, 2)

glTexCoord2fv(v)

source code 
v - seq( GLfloat, 2)

glTexCoord2iv(v)

source code 
v - seq( GLint, 2)

glTexCoord2sv(v)

source code 
v - seq( GLshort, 2)

glTexCoord3dv(v)

source code 
v - seq( GLdouble, 3)

glTexCoord3fv(v)

source code 
v - seq( GLfloat, 3)

glTexCoord3iv(v)

source code 
v - seq( GLint, 3)

glTexCoord3sv(v)

source code 
v - seq( GLshort, 3)

glTexCoord4dv(v)

source code 
v - seq( GLdouble, 4)

glTexCoord4fv(v)

source code 
v - seq( GLfloat, 4)

glTexCoord4iv(v)

source code 
v - seq( GLint, 4)

glTexCoord4sv(v)

source code 
v - seq( GLshort, 4)

glVertex2dv(v)

source code 
v - seq( GLdouble, 2)

glVertex2fv(v)

source code 
v - seq( GLfloat, 2)

glVertex2iv(v)

source code 
v - seq( GLint, 2)

glVertex2sv(v)

source code 
v - seq( GLshort, 2)

glVertex3dv(v)

source code 
v - seq( GLdouble, 3)

glVertex3fv(v)

source code 
v - seq( GLfloat, 3)

glVertex3iv(v)

source code 
v - seq( GLint, 3)

glVertex3sv(v)

source code 
v - seq( GLshort, 3)

glVertex4dv(v)

source code 
v - seq( GLdouble, 4)

glVertex4fv(v)

source code 
v - seq( GLfloat, 4)

glVertex4iv(v)

source code 
v - seq( GLint, 4)

glVertex4sv(v)

source code 
v - seq( GLshort, 4)

glDeleteTextures(seq)

source code 
vseq - sequence( GLuint)

glGenTextures(n)

source code 
return - sequence( GLuint, n)

glIndexdv(v)

source code 
v - seq( GLdouble, 1)

glIndexfv(v)

source code 
v - seq( GLfloat, 1)

glIndexiv(v)

source code 
v - seq( GLint, 1)

glIndexsv(v)

source code 
v - seq( GLshort, 1)

glIndexubv(v)

source code 
v - seq( GLubyte, 1)

glRectdv(v1, v2)

source code 
v1, v2 - seq( GLdouble, 2)

glRectfv(v1, v2)

source code 
v1, v2 - seq( GLfloat, 2)

glRectiv(v1, v2)

source code 
v1, v2 - seq( GLint, 2)

glRectsv(v1, v2)

source code 
v1, v2 - seq( GLshort, 2)

glLightfv(light, pname, parms)

source code 
light - GLenum parms - sequence

glLightiv(light, pname, parms)

source code 
light - GLenum parms - sequence

glMaterialfv(face, pname, parms)

source code 
face - GLenum parms - sequence

glMaterialiv(face, pname, parms)

source code 
face - GLenum parms - sequence

glLightModelfv(pname, parms)

source code 
parms - sequence

glLightModeliv(pname, parms)

source code 
parms - sequence

glFogfv(pname, parms)

source code 
parms - sequence

glFogiv(pname, parms)

source code 
parms - sequence

glTexEnvfv(target, pname, parms)

source code 
target - GLenum parms - sequence

glTexEnviv(target, pname, parms)

source code 
target - GLenum parms - sequence

glTexGenfv(coord, pname, parms)

source code 
coord - GLenum parms - sequence