|
glGetBooleanv(pname)
return Numeric array ( GLboolean)
|
|
glGetBoolean(pname)
return Numeric array( GLboolean) or GLboolean if singleton
|
|
glGetIntegerv(pname)
return Numeric array( GLint)
|
|
glGetInteger(pname)
return Numeric array( GLint) or GLint if singleton
|
|
glGetFloatv(pname)
return Numeric array( GLfloat)
|
|
glGetFloat(pname)
return Numeric array( GLfloat) or GLfloat if singleton
|
|
glGetDoublev(pname)
return Numeric array( GLdouble)
|
|
glGetDouble(pname)
return Numeric array ( GLdouble) or GLdouble if singleton
|
|
glGetLightfv(light,
pname)
light - GLenum
|
|
glGetLightf(light,
pname)
...
|
|
glGetLightiv(light,
pname)
light - GLenum
|
|
glGetLighti(light,
pname)
...
|
|
glGetMaterialfv(face,
pname)
face - GLenum
|
|
glGetMaterialf(face,
pname)
...
|
|
glGetMaterialiv(face,
pname)
face - GLenum
|
|
glGetMateriali(face,
pname)
...
|
|
glGetTexEnvfv(target,
pname)
target - GLenum
|
|
glGetTexEnvf(target,
pname)
...
|
|
glGetTexEnviv(target,
pname)
target - GLenum
|
|
glGetTexEnvi(target,
pname)
...
|
|
glGetTexGendv(coord,
pname)
coord - GLenum
|
|
glGetTexGend(coord,
pname)
...
|
|
glGetTexGenfv(coord,
pname)
coord - GLenum
|
|
glGetTexGenf(coord,
pname)
...
|
|
glGetTexGeniv(coord,
pname)
coord - GLenum
|
|
glGetTexGeni(coord,
pname)
...
|
|
glGetTexLevelParameterfv(target,
level,
pname)
target - GLenum...
|
|
glGetTexLevelParameterf(target,
level,
pname)
...
|
|
glGetTexLevelParameteriv(target,
level,
pname)
target - GLenum...
|
|
glGetTexLevelParameteri(target,
level,
pname)
...
|
|
glGetTexParameterfv(target,
pname)
target - GLenum
|
|
glGetTexParameterf(target,
pname)
...
|
|
glGetTexParameteriv(target,
pname)
target - GLenum
|
|
glGetTexParameteri(target,
pname)
...
|
|
glColor3bv(v)
v - seq( GLbyte, 3)
|
|
glColor3dv(v)
v - seq( GLdouble, 3)
|
|
glColor3fv(v)
v - seq( GLfloat, 3)
|
|
glColor3iv(v)
v - seq( GLint, 3)
|
|
glColor3sv(v)
v - seq( GLshort, 3)
|
|
glColor3ubv(v)
v - seq( GLubyte, 3)
|
|
glColor3uiv(v)
v - seq( GLuint, 3)
|
|
glColor3usv(v)
v - seq( GLushort, 3)
|
|
glColor4bv(v)
v - seq( GLbyte, 4)
|
|
glColor4dv(v)
v - seq( GLdouble, 4)
|
|
glColor4fv(v)
v - seq( GLfloat, 4)
|
|
glColor4iv(v)
v - seq( GLint, 4)
|
|
glColor4sv(v)
v - seq( GLshort, 4)
|
|
glColor4ubv(v)
v - seq( GLubyte, 4)
|
|
glColor4uiv(v)
v - seq( GLuint, 4)
|
|
glColor4usv(v)
v - seq( GLushort, 4)
|
|
glEvalCoord1dv(v)
v - seq( GLdouble, 1)
|
|
glEvalCoord1fv(v)
v - seq( GLfloat, 1)
|
|
glEvalCoord2dv(v)
v - seq( GLdouble, 2)
|
|
glEvalCoord2fv(v)
v - seq( GLfloat, 2)
|
|
glRasterPos2dv(v)
v - seq( GLdouble, 2)
|
|
glRasterPos2fv(v)
v - seq( GLfloat, 2)
|
|
glRasterPos2iv(v)
v - seq( GLint, 2)
|
|
glRasterPos2sv(v)
v - seq( GLshort, 2)
|
|
glRasterPos3dv(v)
v - seq( GLdouble, 3)
|
|
glRasterPos3fv(v)
v - seq( GLfloat, 3)
|
|
glRasterPos3iv(v)
v - seq( GLint, 3)
|
|
glRasterPos3sv(v)
v - seq( GLshort, 3)
|
|
glRasterPos4dv(v)
v - seq( GLdouble, 4)
|
|
glRasterPos4fv(v)
v - seq( GLfloat, 4)
|
|
glRasterPos4iv(v)
v - seq( GLint, 4)
|
|
glRasterPos4sv(v)
v - seq( GLshort, 4)
|
|
glTexCoord1dv(v)
v - seq( GLdouble, 1)
|
|
glTexCoord1fv(v)
v - seq( GLfloat, 1)
|
|
glTexCoord1iv(v)
v - seq( GLint, 1)
|
|
glTexCoord1sv(v)
v - seq( GLshort, 1)
|
|
glTexCoord2dv(v)
v - seq( GLdouble, 2)
|
|
glTexCoord2fv(v)
v - seq( GLfloat, 2)
|
|
glTexCoord2iv(v)
v - seq( GLint, 2)
|
|
glTexCoord2sv(v)
v - seq( GLshort, 2)
|
|
glTexCoord3dv(v)
v - seq( GLdouble, 3)
|
|
glTexCoord3fv(v)
v - seq( GLfloat, 3)
|
|
glTexCoord3iv(v)
v - seq( GLint, 3)
|
|
glTexCoord3sv(v)
v - seq( GLshort, 3)
|
|
glTexCoord4dv(v)
v - seq( GLdouble, 4)
|
|
glTexCoord4fv(v)
v - seq( GLfloat, 4)
|
|
glTexCoord4iv(v)
v - seq( GLint, 4)
|
|
glTexCoord4sv(v)
v - seq( GLshort, 4)
|
|
glVertex2dv(v)
v - seq( GLdouble, 2)
|
|
glVertex2fv(v)
v - seq( GLfloat, 2)
|
|
glVertex2iv(v)
v - seq( GLint, 2)
|
|
glVertex2sv(v)
v - seq( GLshort, 2)
|
|
glVertex3dv(v)
v - seq( GLdouble, 3)
|
|
glVertex3fv(v)
v - seq( GLfloat, 3)
|
|
glVertex3iv(v)
v - seq( GLint, 3)
|
|
glVertex3sv(v)
v - seq( GLshort, 3)
|
|
glVertex4dv(v)
v - seq( GLdouble, 4)
|
|
glVertex4fv(v)
v - seq( GLfloat, 4)
|
|
glVertex4iv(v)
v - seq( GLint, 4)
|
|
glVertex4sv(v)
v - seq( GLshort, 4)
|
|
glDeleteTextures(seq)
vseq - sequence( GLuint)
|
|
glGenTextures(n)
return - sequence( GLuint, n)
|
|
glIndexdv(v)
v - seq( GLdouble, 1)
|
|
glIndexfv(v)
v - seq( GLfloat, 1)
|
|
glIndexiv(v)
v - seq( GLint, 1)
|
|
glIndexsv(v)
v - seq( GLshort, 1)
|
|
glIndexubv(v)
v - seq( GLubyte, 1)
|
|
glRectdv(v1,
v2)
v1, v2 - seq( GLdouble, 2)
|
|
glRectfv(v1,
v2)
v1, v2 - seq( GLfloat, 2)
|
|
glRectiv(v1,
v2)
v1, v2 - seq( GLint, 2)
|
|
glRectsv(v1,
v2)
v1, v2 - seq( GLshort, 2)
|
|
glLightfv(light,
pname,
parms)
light - GLenum parms - sequence
|
|
glLightiv(light,
pname,
parms)
light - GLenum parms - sequence
|
|
glMaterialfv(face,
pname,
parms)
face - GLenum parms - sequence
|
|
glMaterialiv(face,
pname,
parms)
face - GLenum parms - sequence
|
|
glLightModelfv(pname,
parms)
parms - sequence
|
|
glLightModeliv(pname,
parms)
parms - sequence
|
|
glFogfv(pname,
parms)
parms - sequence
|
|
glFogiv(pname,
parms)
parms - sequence
|
|
glTexEnvfv(target,
pname,
parms)
target - GLenum parms - sequence
|
|
glTexEnviv(target,
pname,
parms)
target - GLenum parms - sequence
|
|
glTexGenfv(coord,
pname,
parms)
coord - GLenum parms - sequence
|
|
glTexGeniv(coord,
pname,
parms)
coord - GLenum parms - sequence
|
|
glTexParameterfv(target,
pname,
parms)
target - GLenum parms - sequence
|
|
glTexParameteriv(target,
pname,
parms)
target - GLenum parms - sequence
|
|
glPixelMapfv(map,
values)
map - GLenum values - seq( GLfloat)
|
|
glPixelMapuiv(map,
values)
map - GLenum values - seq( GLuint)
|
|
glPixelMapusv(map,
values)
map - GLenum values - seq( GLushort)
|